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I'm new to 3ds max as of today If the object is simple and has several faces on the same. I need to connect one side of this mesh to the other

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How can i select vertices and create faces from them Occasionally i may get an stl file that has no original source file and i will convert the mesh to a body so i can modify it The orientation in a face based family is based on the host, so if you place the family on a wall in the project then the plan presentation set in the family is the front elevation.

A global control in visibility graphics which allows the user to hide the lines which make up the edges of a split face

At the moment you can only manually hide them with the. I am looking for ilogic that would ideally be ran from the assembly edit environment and allow me to choose a face (maybe in the active sketch?) and then delete and/or trim all. I'm totally new to this and can't find a solution anywhere about this problem I'm trying to select faces however it will not select the faces that i want.

Following this tutorial (from maya 2016) I select the face, then select the curve using shift+select, go to edit mesh > extrude and open the dialog box Therefore, families that are hosted to a face are necessary I have the following problem

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I would like to align an object (the hemisphere in the figure) on top of a face of another object (the selected face in the figure)

Hi i am trying to perform a simple finish turning profile on my part but fusion360 does not like it i guess Maybe i am doing something wrong Can some one have a look and.

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Face down ass up : longboarding