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I'm new to 3ds max as of today I have a face hosted family instance, if i delete the host parent element, the face based family instance got <not associated>, am trying to rehost to new host element face. I need to connect one side of this mesh to the other
I hope you're not afraid of some face riding | Scrolller
How can i select vertices and create faces from them To get the correct face to show (not show black, but show gray). Thanks for any and all.
The orientation in a face based family is based on the host, so if you place the family on a wall in the project then the plan presentation set in the family is the front elevation in the.
Therefore, families that are hosted to a face are necessary I have the following problem I would like to align an object (the hemisphere in the figure) on top of a face of another object (the selected face in the figure) I'm totally new to this and can't find a solution anywhere about this problem
I'm trying to select faces however it will not select the faces that i want. I am looking for ilogic that would ideally be ran from the assembly edit environment and allow me to choose a face (maybe in the active sketch?) and then delete and/or trim all lines. Following this tutorial (from maya 2016) I select the face, then select the curve using shift+select, go to edit mesh > extrude and open the dialog box
I have selected toggled in.
Occasionally i may get an stl file that has no original source file and i will convert the mesh to a body so i can modify it If the object is simple and has several faces on the same. With the normals menu removed from the maya hotbox, how do i flip faces