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I'm new to 3ds max as of today To get the correct face to show (not show black, but show gray). I need to connect one side of this mesh to the other

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How can i select vertices and create faces from them With the normals menu removed from the maya hotbox, how do i flip faces Thanks for any and all help!

The orientation in a face based family is based on the host, so if you place the family on a wall in the project then the plan presentation set in the family is the front elevation in the project

It is not that hard to figure out once you get used to it. Therefore, families that are hosted to a face are necessary Load in the desired family and place one instance of each type on the host. I have the following problem

I would like to align an object (the hemisphere in the figure) on top of a face of another object (the selected face in the figure) I tried with align and snap tools but i could not reach my goal I'm totally new to this and can't find a solution anywhere about this problem I'm trying to select faces however it will not select the faces that i want.

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I am looking for ilogic that would ideally be ran from the assembly edit environment and allow me to choose a face (maybe in the active sketch?) and then delete and/or trim all lines or geometry found outside of that face

I am looking for a quick way to do scribed lines A global control in visibility graphics which allows the user to hide the lines which make up the edges of a split face At the moment you can only manually hide them with the linework tool. Following this tutorial (from maya 2016)

I select the face, then select the curve using shift+select, go to edit mesh > extrude and open the dialog box I have selected toggled in the curve settings (this seems to be to solution to other forum posts i've found, but that is not the case for me) Occasionally i may get an stl file that has no original source file and i will convert the mesh to a body so i can modify it If the object is simple and has several faces on the same plane is there a way to merge these faces so i can bring the body closer to it's original state

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